# American Halloween Story

_Melee Studios_

2012 · Game Director · shipped

A Flash game that mixed tower defence with the real-time match-3 from Spirit Fencer. Classic movie monsters attack your house, and matching tiles is how you fight them off.

**Technologies:** Flash

[Play on Newgrounds](https://www.newgrounds.com/portal/view/627064)

**Related expertise:** [Audio & speech](https://jfcampos.dev/expertise/audio-speech.md)

![American Halloween Story](https://jfcampos.dev/images/projects/american-halloween-story-1.jpg)

> _Defend your house using the ancient art of Connecting-Three-Of-A-Kind as everything's good and fair tonight! Each monster has a different gem, and connecting three will damage the respective evil-doer! It's almost Voodoo! Huzzah! Connect four or more gems for a chance of getting a fancy spell, and feel free to unleash their magic awesomeness upon your foes!_

## Overview

American Halloween Story is a tower defence game played on a match-3 board. Classic movie monsters walk towards your house in real time, and matching their gems is the only way to stop them.

[Video: American Halloween Story — gameplay](https://www.youtube.com/watch?v=lkkWoCcah3o)

After [Spirit Fencer](https://jfcampos.dev/projects/spirit-fencer.md), we wanted to try its core mechanic, real-time match-3, in a different genre. It was made by a team of six at Melee Studios. We sold it to the publisher Frip Games in October 2012, just in time for Halloween, and they released it on Kongregate and Newgrounds.

## My involvement

- Directed the game, from the concept and design to the end of production.
- Adapted Spirit Fencer's real-time match-3 to the new genre.
- Wrote the specs for the artists on character placement and animations.

---

Web page: <https://jfcampos.dev/projects/american-halloween-story>
