# All work

- [Geospatial Visualizer](https://jfcampos.dev/projects/geospatial-visualizer.md) (2026) — A personal project to work with geospatial data. A browser viewer for 3D models stored in real-world UTM coordinates, using a floating origin so the geometry stays precise millions of metres from the origin.
- [Kodo Booking](https://jfcampos.dev/projects/kodo-booking.md) (2026) — A booking web app for rehearsal rooms, with room availability, reservations and user roles. Built with coding agents and used by local bands.
- [Somebody AI](https://jfcampos.dev/projects/gaussian-avatars.md) (2025) — Real-time photorealistic voice avatars generated from a single image.
- [Glue](https://jfcampos.dev/projects/glue.md) (2024) — A Finnish VR collaboration platform that Hyperspace acquired in 2024. I ran the technical due diligence, kept Glue running for its customers, and led its integration into our platform.
- [Cornerstone OnDemand](https://jfcampos.dev/projects/cornerstone-lms.md) (2023) — Company-wide events and an always-on onboarding world for Cornerstone's employees, from their 2024 launch event to their 25th anniversary, all running on our platform.
- [Shell](https://jfcampos.dev/projects/shell.md) (2022) — Three years of virtual worlds for Shell. It started with an awards ceremony and grew into a two-year subscription, with graduate onboarding, staff festivals and quests across digital twins of Shell's campuses.
- [Impartner PXCC](https://jfcampos.dev/projects/impartner.md) (2020) — A branded 3D conference centre for Impartner's partner community, launched in December 2020 when the pandemic had cancelled in-person events.
- [Speak It Yourself VR](https://jfcampos.dev/projects/siyvr.md) (2019) — VR training for spoken English, built on 360° video. Learners stand inside a real conversation, answer out loud, and speech recognition checks what they say.
- [Tu Casa Es La Mía](https://jfcampos.dev/projects/tu-casa-es-la-mia.md) (2016) — An experimental video game made over a weekend at MalagaJam, where I did the music and sound effects and used Wwise to make the score react to what was happening in the game.
- [ChatMapper](https://jfcampos.dev/projects/chat-mapper.md) (2015) — A visual authoring tool for non-linear dialogue and events, with browser-based preview and exporters into a 3D training platform.
- [MalagaJam](https://jfcampos.dev/projects/malaga-jam.md) (2015) — Co-founded a non-profit promoting game-development culture in Málaga. Grew into one of the world's largest Global Game Jam locations.
- [Hyperspace](https://jfcampos.dev/projects/hyperspace.md) (2014) — A browser-based 3D environments platform — collaborative authoring, avatars, conferencing and gamification, running without downloads on desktop, mobile and headsets.
- [ResponsiveVoice](https://jfcampos.dev/projects/responsivevoice.md) (2014) — A cross-browser JavaScript text-to-speech library that grew from an internal accessibility feature into a standalone product with 90M+ monthly users, and spun out as an independent company in 2023.
- [Virtual Home Visit](https://jfcampos.dev/projects/virtual-home-visit.md) (2014) — A serious game for training physiotherapy students — learners run a simulated home visit, talk to avatars, classify falls hazards and build a management plan. Winner of Curtin's Teaching and Learning Award.
- [Binaural Processing with Motion Tracking](https://jfcampos.dev/projects/binaural-processing.md) (2013) — My final-year thesis — spatial audio for VR, built before consumer VR existed.
- [HistoPad](https://jfcampos.dev/projects/histopad.md) (2013) — An augmented reality tablet guide for heritage sites. Visitors hold it up and see the room they are standing in as it looked centuries ago. I worked on the first version in Unity.
- [Spirit Fencer Arena](https://jfcampos.dev/projects/spirit-fencer-arena.md) (2013) — The mobile version of Spirit Fencer, rebuilt in Unity with 3D characters and real-time multiplayer between iOS and Android. Released in 2013 with YubiGames.
- [Twisted Christmas](https://jfcampos.dev/projects/twisted-christmas.md) (2013) — A 2.5D Flash beat 'em up where Santa fights his own elves, now turned into zombies. Made by a team of seven at Melee Studios in 2013. It missed its Christmas release window and was self-published afterwards.
- [WISE Surveys](https://jfcampos.dev/projects/wise-surveys.md) (2013) — A Unity research platform used in hundreds of studies worldwide with more than 100,000 participants. Running since 2013, and I still support it.
- [American Halloween Story](https://jfcampos.dev/projects/american-halloween-story.md) (2012) — A Flash game that mixed tower defence with the real-time match-3 from Spirit Fencer. Classic movie monsters attack your house, and matching tiles is how you fight them off.
- [Fledgling Heroes](https://jfcampos.dev/projects/fledgling-heroes.md) (2012) — A side-scrolling Flash run-and-gun about a squad of chickens taking on Dr. Kwakazoo and his robot army. Made by a team of six at Melee Studios and self-published in 2012.
- [Spirit Fencer](https://jfcampos.dev/projects/spirit-fencer.md) (2012) — Real-time puzzle RPG released on Armor Games in 2012 to 100k+ players worldwide.
- [Nuevo Nuevo Mundo](https://jfcampos.dev/projects/nuevo-nuevo-mundo.md) (2010) — My first game, and the project that started Melee Studios. A point-and-click adventure where the Maya discover Europe. Four years of work, an award at Campus Party 2010, and cancelled before release.

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Web page: <https://jfcampos.dev/work>
